Deadlines, Finish lines, and Bumps in the Road


When it came to working on this project, I underestimated just how much work it entailed. Building an RPG, even if with a head start, is difficult. Even with good notes, a campaign to test your creations in, even with a system to draw from as a grounding inspiration.

I underestimated it, and I still have a lot left to go. The amount of progress I thought I'd made before starting wasn't nearly as much as I thought it was. Systems I thought were fleshed out still need work, and even ones that seemed like concrete concepts, things I'd used in session after session after session all proved to be difficult to get on the page, incomplete as I think more about it and talk about it.

Which is what makes giving a post mortem for this so weird. Because it feels less like a post mortem, and more of a bump in the road.

Admitting that I can't meet the deadline, but I won't stop working on this project. This game comes from a campaign, a setting, a group of friends that I've enjoyed. And maybe that muddies the waters a bit when thinking about this stuff. But I'm going to keep trying.


In conclusion I overestimated my progress, and underestimated the size of the task ahead of me. And I'm going to keep working on this, long after the jam is over.

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